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PlayStation

Principal Graphics Engineer

Job Summary

This role involves building and extending rendering systems within the Bluepoint Engine to support high-quality visuals for console games. The candidate should have extensive experience in C++, real-time rendering techniques, and tools development, with a background in shipping AAA titles. Strong collaboration, mentoring, and problem-solving skills are essential. The position offers a comprehensive benefits package and opportunities for growth in a leading entertainment company.

Required Skills

Game Development
C#
C++ Programming
Tools Development
Shader Programming
HLSL
PSSL
DirectX
AGC
GNM
USD
Real-Time Rendering
GPU Profiling
CPU Profiling
Rendering Techniques

Benefits

Paid Time Off
Medical Insurance
Dental Insurance
Vision Insurance
Wellness Program
Employee Discounts
Matching 401(k)

Job Description

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

THE OPPORTUNITY

The Principal Graphics Engineer position is responsible for building out exciting rendering systems and features in the Bluepoint Engine to bring our team’s vision to life.

This position will be responsible for:

  • Collaborating with designers, artists, and programmers, to design, implement and iterate on rendering systems.

  • Extending existing rendering systems to provide new or improved functionality to meet the needs of content teams.

  • Optimizing high and low-level rendering code for console platforms.

  • Researching new real-time rendering techniques and features.

  • Mentoring less experienced engineers and technical artists.

  • Jumping in to help where needed.

What craft expertise you’ll have:

  • Technology Knowledge

    • Required: Strong C++ programming ability.

    • Required: Expert knowledge of HLSL/PSSL.

    • Desired: DirectX or AGC/GNM experience.

    • Desired: C#, USD.

  • Tool Knowledge

    • Required: Visual Studio with strong experience debugging and profiling code.

    • Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.

    • Desired: Maya, Houdini, Jenkins.

  • Craft Experience

    • Required: Solid understanding of real-time rendering techniques.

    • Required: Ability to work within performance and memory constraints.

    • Required: Ownership experience with tools or backend systems for AAA games in areas such as; lighting, materials, shadows, raytracing, VFX, water, atmospherics, post-effects, GPU-driven rendering, or backend abstraction & resource management.

    • Desired: Experience writing tools for rendering systems; content cookers/compilers, shader code generators, DCC plugins, visualizers, etc.

Other Criteria:

  • Experience

    • Degree: B.S. in computer science or equivalent experience.

    • Years of Experience: 7+ years of rendering programming preferred.

    • Required: Strong experience that allows for mentoring and growth opportunities.

    • Required: Has shipped at least 2 AAA console games or equivalent experience.

  • Additionally, you should possess

    • A proven ability to manage time, self-organize, and meet deadlines.

    • Strong communication skills.

    • Critical thinking and problem-solving skills.

    • Strong organizational skills with an attention to detail.

    • A growth mindset and a positive outlook.

    • The ability to wring the last drop of performance out of any CPU or GPU.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.
$202,300$303,500 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Interested in this job?

Application deadline: Open until filled

Logo of PlayStation

PlayStation

Explore the new generation PlayStation 4 and PS5 consoles - experience immersive gaming with thousands of hit games in every genre to rewrite the rules for what a PlayStation console can do.

See more jobs
Date PostedMay 22nd, 2025
Job TypeFull Time
LocationUnited States, Remote
Salary$202,300 - $303,500
Exciting remote opportunity (requires residency in United States) for a Principal Graphics Engineer at PlayStation. Offering $202,300 - $303,500 (full time). Explore more remote jobs on FlexHired!

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