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Insomniac Games

Senior Character Artist (CONTRACT)

Job Summary

This contract role is for a Senior Character Artist responsible for creating high-quality character assets, including models, textures, and shaders, in line with art direction. The candidate will mentor junior artists, improve workflows, and collaborate with various departments to ensure art assets are effectively integrated into the game engine. Advanced skills in industry-standard tools and a strong understanding of anatomy, modeling, and shader creation are essential. The role offers benefits such as medical, dental, and vision insurance.

Required Skills

Documentation
Mentoring
Task Management
Modeling
Art Direction
Photoshop
Workflow Improvement
Perforce
Deadline Management
Texturing
Lighting
Traditional Painting
Maya
Shader Networks
Concept Art
Substance Painter
ZBrush
Organic Modeling
Hard Surface Modeling
Shaders
Anatomy
Marvelous Designer
Hair Creation
Content Pipeline
Asset Integration
Max
Normal Maps
PBR
Art Direction Adaptability

Benefits

Medical Insurance
Dental Insurance
Vision Insurance

Job Description

CONTRACT ROLE

Insomniac is looking for a contract Senior Character Artist. In this role the Senior Character Artist will be responsible for modeling character art assets (models, textures, and shaders for characters, props, and other key assets) at the highest quality level set by Lead Artists and Art Directors. They mentor, tutor, and assist other artists to improve workflows and content pipeline.

Essential Duties and Responsibilities include the following:

  • Creates character content at a consistently expert quality level delivered on schedule and meeting performance targets.
  • Works with Art Directors and Lead Artists to establish art direction and with the character art team to maintain art direction for the game, providing constructive feedback as needed.
  • Mentors, tutors, and aids others based on documented workflows.
  • Provides support for both independent and embedded Co-Dev resources and organizes work for Ex-Dev resources including creating briefs and reviewing and integrating deliveries.
  • Experiments with and evaluates techniques to improve efficiency, workflow, and visual fidelity in our character art pipeline.
  • Assists in establishing and maintaining performance targets and collaborates with other departments to ensure art is implemented appropriately in the game engine.
  • Assists with creating documentation in Confluence, or equivalent.
  • Assists with tasking in JIRA, Flow, or equivalent.
  • Other duties may be assigned

Supervisory Responsibilities: This job has no supervisory responsibilities, however this role mentors more junior artists.

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

  • Advanced understanding of Maya (or Max), Substance Painter, Zbrush, Marvelous Designer, or equivalent, and Photoshop.
  • Advanced understanding of generating normal maps from high poly models.
  • Advanced understanding of PBR (Physically Based Rendering) shader.
  • Advanced understanding of complex node-based shader networks such as those used in Unreal Engine, Substance Designer, etc. Understanding of source control via Perforce or equivalent.
  • Knowledge of Microsoft Office Suite.

Other Skills:

  • Strong foundation skills with the ability to work with detailed or loose concept art, or reference art/ materials.
  • Expert knowledge of human and animal anatomy.
  • Advanced understanding of hair creation process, both card and strand based. Advance knowledge in organic and hard surface modelling.
  • Advanced traditional painting skills, and Ability to create models and shaders for a range of art directions, from photorealistic to stylized.
  • Ability to meet deadlines under tight schedules.
  • Willingness to receive direction from lead artist and peers and work closely with a team.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$70$70 USD

Interested in this job?

Application deadline: Open until filled

Logo of Insomniac Games

Insomniac Games

Insomniac Games is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software

See more jobs
Date PostedJune 27th, 2025
Job TypeContract
LocationUnited States, Remote
SalaryCompetitive rates
Exciting remote opportunity (requires residency in United States) for a Senior Character Artist (CONTRACT) at Insomniac Games. Offering competitive salary (contract). Explore more remote jobs on FlexHired!

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