Insomniac Games
Senior Gameplay Animator (Contract)
Job Summary
This role involves creating high-quality 3D animations for gameplay and cinematic sequences, utilizing hand key animation and motion capture data. The animator will manipulate motion capture within Maya and Motion Builder, animate facial expressions, and implement characters in game, ensuring technical accuracy through blend trees and nodes. Candidates should have an understanding of animation principles, cinematography, and experience working in collaborative environments. The position offers benefits such as medical, dental, and vision coverage.
Required Skills
Benefits
Job Description
CONTRACT ROLE
Are you passionate about crafting immersive player experiences through your animations by bringing compelling characters to life? Our award winning Animation team is looking for a Senior Gameplay Animator that will collaborate with our Designers and Gameplay Programmers to create fresh and innovative traversal, combat, hero, and boss gameplay experiences to that will captivate and thrill our players. At Insomniac Games, we're passionate about crafting exceptional animations for AAA games and delivering outstanding new player experiences while fostering well-being!
Essential Duties and Responsibilities include the following:
- Develop high-quality animations for gameplay characters and cinematics, ensuring alignment with artistic direction and technical standards.
- Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and propriety engine tools.
- Independently troubleshoot and resolve issues that arise.
- Gameplay responsibilities include hero traversal, combat, boss, mission and open world animations at the highest level using advanced skills in game engine tools.
- Cinematic responsibilities include: Previz, layout, mocap, assembly, in game implementation and polish.
- Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
- Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
- Write and maintain JIRA tasks. Collaborate with Leads and Project Managers on prioritizing the backlog and ensuring timely completion of animation tasks.
- Support independent and embedded Co-Dev resources, organizes work for Ex-Dev resources, creates briefs, and reviews and integrates their deliverables.
- Guide, tutor, and aid others based on established workflows and provide technical support.
- Maintain comprehensive documentation of animation processes and techniques to support knowledge sharing and continuity within the team.
- Explore and establish new techniques to improve efficiency, workflow, and visual fidelity in our animation pipeline. Stay updated with industry trends and technologies to push the boundaries of animation quality.
- Other duties may be assigned
Supervisory Responsibilities: This job has no supervisory responsibilities, however this role mentors more junior artists.
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Computer Skills:
- Advanced knowledge of Maya
- Knowledge of Microsoft Office Suite
- MotionBuilder and Adobe Premiere a plus
- Knowledge of common state machine flow in any game engine a plus
We look forward to hearing from you. Please use the link below and apply. Thank you!
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
Insomniac Games
Insomniac Games is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software
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