Insomniac Games
Visual Effects Artist
Job Summary
The role involves creating and implementing real-time visual effects for games, including environmental and gameplay FX, as well as cinematics. The candidate should have experience with particle effects, textures, shader creation, and 3D modeling tools like Maya or Houdini. Collaboration with other departments to ensure proper integration within the game engine is essential. A solid foundation in computer graphics, animation, and the ability to work independently or as part of a team are important for success in this role.
Required Skills
Benefits
Job Description
CONTRACT ROLE
Insomniac is looking for a Visual Effects Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIES
- Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
- Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
- Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
- Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
- Creates FX shaders with node-based shader networks.
- Creates simple geometry and UV sets.
- Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
- Optimizes FX for framerate and memory.
- Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
- Understands and adds to the overall art style of game.
- Orchestrates FX events involving layering and timing of different FX to create a believable scene.
- Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
- Other duties may be assigned
Computer Skills:
- Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
- Proficient in Photoshop for painting and editing textures.
- Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.
Other Skills:
- Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
- Ability to work independently. Proficient Animation and timing skills.
- Solid traditional arts background a plus
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
Insomniac Games
Insomniac Games is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software
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