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Insomniac Games

Boss Designer

Job Summary

The Boss Designer is responsible for overseeing and executing boss fights, including features, mechanics, and systems design. The role involves creating documentation, level layouts, and prototypes while collaborating with Art, Programming, and Design teams to meet project goals and deadlines. Key responsibilities include gameplay implementation, feedback provision, and quality assurance through user testing. The position requires strong communication skills, knowledge of game systems, and experience with level editing tools.

Required Skills

Scripting
Communication Skills
Team Collaboration
Documentation
Systems Design
Bug Fixing
User Testing
3D Modeling
Gameplay Programming
Level Design
Visual Scripting
Mechanics Design
SystemsPrototyping
Level Layout

Benefits

Medical Insurance
Dental Insurance
Vision Insurance

Job Description

CONTRACT ROLE

Insomniac is looking for a Boss Designer. In this role, the Boss Designer is responsible for overseeing and executing on world-class boss fights. The Boss Designer’s responsibilities may include, but are not limited to, features, mechanics and systems design related to boss fights, level/world design and helping to determine the conventions, processes and practices used to create the product.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates clear and concise written documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features. Presents these designs to the team and department heads.
  • Builds basic level layout; work with Art team on how to evolve the design in order to meet each discipline's goals and deadlines.
  • Implements gameplay and game structures; work with Gameplay Programming team to deliver content that meets each discipline's goals and deadlines.
  • Designs, owns, and prototypes key game play systems; collaborate with Design, Art, and Gameplay Programming teams to ensure that goals are achievable within the given time restraints.
  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
  • Addresses bugs and gameplay issues to assure a stable and polished product.
  • Helps assess progress, quality, and “user friendliness” of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how that information may be implemented or held for future products.
  • Helps create consistent implementation of gameplay by working to define “best working practices”, processes, standards, and conventions for design team.
  • Mentors more junior designers
  • Other duties may be assigned.

Supervisory Duties

This job has no supervisory responsibilities.

Computer Skills:

  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Adobe Illustrator experience and UE4 Blueprint Visual scripting skills are a plus.
  • Working knowledge of Microsoft Office Suite.

Other Skills:

  • Thorough understanding of melee combat systems, enemy design and boss design.
  • Strong interpersonal and communication skills including verbal and written skills are required.
  • Must be able to both give and receive critical feedback regarding various aspects of the project.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$69$105 USD

Interested in this job?

Application deadline: Open until filled

Logo of Insomniac Games

Insomniac Games

Insomniac Games is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software

See more jobs
Date PostedMay 22nd, 2025
Job TypeContract
LocationUnited States, Remote
SalaryCompetitive rates
Exciting remote opportunity (requires residency in United States) for a Boss Designer at Insomniac Games. Offering competitive salary (contract). Explore more remote jobs on FlexHired!

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