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Insomniac Games

External Development Artist - Environment (CONTRACT)

Job Summary

This role involves overseeing the quality and performance of game assets created by external vendors, ensuring they meet visual and technical standards for AAA next-gen titles. The candidate will review, guide, and occasionally create detailed asset briefs, providing clear feedback throughout the development process. Strong collaboration and communication skills are essential to coordinate with internal teams and vendors, and to ensure timely delivery of assets that align with the game's art style. The position requires substantial experience in asset creation, optimization, and working with external partners using industry-standard software tools.

Required Skills

Communication Skills
Time Management
Teamwork
Software Proficiency
Prioritization
Modeling
Vendor Collaboration
Asset Optimization
Asset Creation
Material Creation
Texture Creation
UV Layout
Prop and Hard Surface Modeling
Baking
Shading

Benefits

Medical
Dental
Vision

Job Description

CONTRACT ROLE

Insomniac Games is seeking a talented External Development Artist (XDev) to oversee the quality and performance of game assets developed by our external vendors. Acting as the first line of quality visual solutions for our external teams, you will review and guide the creation of props and hard surface assets, ensuring they meet the high visual and technical standards of our next-gen AAA titles. This role requires a keen eye for detail, strong communication skills, and the ability to polish or create assets when needed.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Review and occasionally create detailed briefs for requested assets from the environment team, ensuring clarity and alignment with project goals.
  • Evaluate various phases of asset development from external vendors, providing constructive feedback to maintain visual quality and performance standards.
  • Ensures regular communication between the XDev Artists, XDev Manager and production team updating project status and changes.
  • Polish vendor-delivered assets as needed to meet in-house quality benchmarks.
  • Occasionally create high-quality props and hard surface assets in-house to support project needs.
  • Creates game ready assets that align to the art style of specific game.
  • Collaborate closely with the environment team and vendors to ensure timely delivery of assets.
  • Maintain clear, proactive communication with internal and external stakeholders to streamline workflows.
  • Other duties may be assigned.

Experience and Education

  • Five plus years of professional experience or training, or an equivalent amount of education and experience.
  • Comprehensive understanding of AAA next-gen prop and hard surface asset creation, including the ability to produce them independently.
  • Strong eye for visual quality and asset performance optimization for next-gen platforms.
  • Experience working with external vendors.
  • Collaborate closely with the environment team and vendors to ensure timely delivery of assets.

Skills/Ability

  • Excellent written and verbal communication skills to provide clear feedback and briefs.
  • Exceptional time management skills, with the ability to prioritize tasks and meet deadlines.
  • Adaptability to pivot quickly in a fast-paced, evolving production environment.
  • Collaborative mindset, thriving in a team-oriented setting.
  • Proactive over-communicator, ensuring transparency and alignment across teams.
  • Self-motivated with a drive to deliver high-quality results.

Computer Skills:

  • Working knowledge of Tracking tools Jira/Shotgun/Shotgrid/Flow.
  • Strong skills in modeling, baking and UV layout in Maya, Max, or equivalent.
  • Strong skills in texture and material creation with Photoshop, Substance Painter, Substance Designer.
  • Experience with ZBrush.

Other Skills: Has the ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Has a strong ability to multitask and self-prioritizing to-do lists. Willingness to receive direction and work closely with a team. Prior experience working with external vendors is required.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$55$70 USD

Interested in this job?

Application deadline: Open until filled

Logo of Insomniac Games

Insomniac Games

Insomniac Games is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software

See more jobs
Date PostedJuly 16th, 2025
Job TypeContract
LocationUnited States, Remote
SalaryCompetitive rates
Exciting remote opportunity (requires residency in United States) for a External Development Artist - Environment (CONTRACT) at Insomniac Games. Offering competitive salary (contract). Explore more remote jobs on FlexHired!

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